You will maintain a regular play/think/make/engage digital journal as part of this course. It can be mostly text -based or multimodal – add media to bring your entries to life!

Assignment 2: play/think/make/engage digital journal 35% weekly (or week 6+11 – see below)
You will maintain a regular play/think/make/engage digital journal as part of this course. It can
be mostly text -based or multimodal – add media to bring your entries to life! Ideally, if eclass is
working, you will upload entries to the appropriate spot there where it can be shared with
others (otherwise you will upload to Google drive or dropbox or mount to your own website for
grading twice during the term – week 6 and week 11).\


Play – every week find something to play or experience and tell me what you did and what you
thought about it. You can also show me, by capturing gameplay etc. If there is an assigned game
text or experience for a given week, play that! But otherwise this category is entirely your choice
– or can be in addition to what we might be talking about in class. Play a console game.


Experience immersive stories in virtual reality. Play a card game. Explore interactive
documentary. Sign up for an ARG experience. I’ll suggest some possibilities in case you’re stuck.
Think – respond critically to the required reading/viewing for the week and ask at least one
smart question about it.


Make – Most weeks you will be able to satisfy this requirement by completing exercises from
our required text: Game Design Workshop: A Playcentric Approach to Creating Innovative
Games. As you begin to work on your final project, it will also be a great occasion to experiment
a bit – maybe create artwork for your arg or game, practice creating with Twine, work on a
storyboard for your immersive narrative etc. You may provide any kind of documentation of
your practice here – either the thing itself, a photo of it or a description + reflection.

Engage – engage each week by commenting on at least one play/think/make uploaded by
someone else. Think of the kind of engagement you’d like to receive yourself when you do this –
the most meaningful engagement goes beyond a ‘this is great!’ to a sentence or two about why
it’s great.

Technical advice is good, too – and examples and counterexamples of games.
Film/game/media recommendations based in what someone uploads would also be very
welcome. (obviously if we can’t count on eclass we may need to rethink this requirement)

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